Panelists

Jennifer Kindl

Jennifer Kindl

she/her

Jen is a creative director @ Snoozy Kazoo, the studio behind Turnip Boy Commits Tax Evasion! Their main mission is to create cute yet unhinged experiences that are accessible for all. She is powered by the pure unadulterated power of gamersupps and cold chef Boyardee, which has created an unstoppable force. She can be seen writing, arting, and designing in her natural habitat (her desk).

Kate Olguin

Kate Olguin

I use all pronouns, so dealer's choice šŸ™‚

Kate is a game designer at Other Ocean Interactive, organizer for Boston Post Mortem (IGDA Boston), and jack of all trades. You might also know them as a former adjunct instructor for WPI’s IMGD 1001 course!

Henry Stadolik

Henry Stadolik

he/him

Henry is a recent WPI alum now working as a game programmer at Resolution Games in Sweden. He was also in MassDigi SIP 2020 and makes pixel art and bite-sized games in his spare time.

Tim Dwyer

Tim Dwyer

he/him

Tim is currently an Associate Design Director at Lost Boys Interactive. He’s worked under a variety of disciplines within the games industry over the past 16 years.

Meaghan Glynn

Meaghan Glynn

she/her

Meaghan Glynn is a UX/UI swiss army knife with 14 years of experience in games.

John Guerra

John Guerra

he/him

John (WPI ’16) is an indie dev at Rocket Rat Games, currently working on Cobalt Core, a tactics roguelike deck-builder. His previous game, Sunshine Heavy Industries, was the recipient of IGF’s Honorable Mention for Excellence in Design 2022. Talk to him about cooking and Ghibli movies!

Brad Marceill

Brad Marceill

he/him

Brad has worked in Boston game industry for eleven years in many different roles – game designer, producer, product manager and QA engineer. Brad is also an amateur board game designer, writer and music composer – a jack-of-all-trades, master of none.

Yukon Wainczak

Yukon Wainczak

they/them

Yukon is the studio head @ Snoozy Kazoo, the studio behind Turnip Boy Commits Tax Evasion! They have collected the infinity stones of roles within a studio. With the might of a producer, designer, programmer, writer, and artist, they thanos snapped into the industry right after college. Their wish is to continue to create chaotic and accessible experiences for all.

Isaac Donkoh-Halm

Isaac Donkoh-Halm

he/him

WPI 2020 Alumni, currently Team Assistant at Bad Robot Games. Currently stuck between 5 RPGs and is very bad at all of them.

Raymond Dolan

Raymond Dolan

he/him

Ray is a recent WPI alum (’21) working as a Software Engineer at HaptX in Redmond, Washington. He spends most of his time hiking, playing music, watching movies, and playing D&D with friends!

Hannah Goodsell

Hannah Goodsell

All

Hannah is a recent WPI alum (ā€˜22) who works as a Production Assistant for a digital media studio, Black Math.

Jerry Snook

Jerry Snook

he/him

Jerry Snook grew up playing the Atari and Dungeons & Dragons while discovering early computers, and had a career in radio broadcasting prior to joining the games industry in 2010 with Standing Stone Games. As the Community Manager for Standing Stone Games he works primarily in bringing the concerns of the community into development conversations in addition to being the person behind the company’s social media and video accounts. Make sure to let him know if you have any rare retro game carts!

Katie Osowiecki Zolnik

Katie Osowiecki Zolnik

she/her

Katie is a Studio Art Director at Storm8, a casual mobile game studio in CA. She has over 15 years of experience in casual, mobile and casino spaces with 2D art, UI/UX, marketing design and 3D pipelines and teams.

Keith Zizza

Keith Zizza

he/him

Keith Zizza is a game audio designer and IMGD instructor / lecturer. He is currently the audio lead at For Fun Labs, working on several exciting VR games (coming soon!).

McKenna Gameros

McKenna Gameros

she/her

McKenna Gameros (screen name Convallaria) is a content designer for the DDO team with Standing Stone Games. She is a 2022 graduate of the IMGD MS program, focusing in both academic and professional settings on storytelling in games.

Chris Hanna

Chris Hanna

he/him

Chris is a Lead Unity SDK engineer at Beamable. He’s an indie-dev on the side with published titles on Steam and Google Play. Chris came to the games industry after a tour through the DoD contractor, and private e-commerce software worlds, but always with an ever present love of game-dev. WPI class of 2015.

Madeline Perry

Madeline Perry

she/her

Hey there! Iā€™m Madeline, a CS major/IMGD minor from the Class of 2022. I also make webcomics!

Matt Johannesen

Matt Johannesen

he/him

Matt is a software engineer and recent WPI alum (’22), who most recently worked on UI for an upcoming mobile shooter game at Carbonated, Inc. In his spare time he likes to experiment with laser cutting and make small-scale strategy games.

Barb Thompson

Barb Thompson

she/her

Barb is a Systems Designer at Standing Stone Games in Needham. After a mid-life career shift, she has been working on Lord of the Rings Online for the past 12 years, seven of which were spent in QA.

Matt Selva

Matt Selva

he/him

Matt is a recent WPI alumni currently working as the Lead Mobile Programmer at Mob Entertainment in Saint Louis, Missouri.

Matt Durgavich

Matt Durgavich

he/him

Matt has been in and around the Boston gaming industry since 2008, most recently at Unity Technologies. He’s worked on such titles as Red Dead Redemption, Max Payne 3, Fieldrunners 2, and Marvel Puzzle Quest. He’s currently working on his own indie titles.

Jeremiah Franczyk

Jeremiah Franczyk

he/him

Jeremiah Franczyk is an Associate Game Designer on the Systems team at Standing Stone Games, working on Lord of the Rings Online. He is active in games volunteering, working as the Operations Director of the Boston Festival of Indie Games. He has released two of his own games along with contributing to ten other released hobbyist games. His hobbies include video games and seeing what those squirrels are up to on the back porch.