Category: Computer Science

Grade 7 • Pele and Poli’ahu

Pele and Poli’ahu

the snowy day book cover

Lesson Summary

Pele and Poli’ahu is a folklore story that explained volcanic eruptions as a battle between these two goddesses. This story helped the Hawaiian people make sense of their world through their culture. Nowadays, the location and occurrence of volcanoes and earthquakes can be explained scientifically by analyzing patterns of data.

Your group is being hired by Alpha Action Productions (a movie company) to research a possible filming location for a new action movie. You must research and communicate patterns of scientific evidence that help forecast the likelihood of earthquakes and/or volcanic eruptions in given filming locations.

ELA Standards:

Presentation of Knowledge and Ideas

  1. Include multimedia components and visual displays in presentations to clarify claims and findings and emphasize salient points

 

STE or Math Standards:

7.MS-ESS3-2. Obtain and communicate information on how data from past geologic events are analyzed for patterns and used to forecast the location and likelihood of future catastrophic events. 

Clarification Statements: 

  • Geologic events include earthquakes, volcanic eruptions, floods, and landslides. 
  • Examples of data typically analyzed can include the locations, magnitudes, and frequencies of the natural hazards.

Computer Science (DLCS)

  • Research 6-8.DTC.c 4. Create an artifact, individually and collaboratively, that answers a research question and communicates results and conclusions.

Video

Pele & Poli’ahu read by Chloe Miller

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Grade 3 • Doll-E 1.0

Doll-E 1.0

the snowy day book cover

Lesson Summary

Tech-savvy Charlotte loves to code, click, and download. When her parents give her a doll, Charlotte is bored! What do you do with a doll? But after her dog mistakes the doll for a dog toy and shakes it apart, Charlotte goes into tinkering mode and creates … Doll-E 1.0. Can you design an upgrade to one of your toys, so that it can talk like Doll-E 1.0?

ELA Standards:

Grade 3 Reading Standards for Literature [RL] 

Key Ideas and Details

  1. Describe characters in a story (e.g., their traits, motivations, or feelings) and explain how their actions contribute to the sequence of events.

 

STE or Math Standards:

Computer Science (DLCS)

Data [3-5.CT.c]

  • 3-5.CT.c.1 Describe examples of databases from everyday life (e.g., library catalogs, school records, telephone directories, contact lists).
  • 3-5.CT.c.2 Individually and collaboratively collect and manipulate data to answer a question using a variety of computing methods (e.g., sorting, totaling, averaging) and tools (such as a spreadsheet) to collect, organize, graph, and analyze data.

Programming and Development [3-5.CT.d]

  • 3-5.CT.d.1 Individually and collaboratively create, test, and modify a program in a graphical environment (e.g., block-based visual programming language).
  • 3-5.CT.d.3 Use interactive debugging to detect and correct simple program errors.

Video

Dolle-E 1.0 by Shanda McCloskey

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Grades PK/K • Rosie’s Walk

Rosie’s Walk

the snowy day book cover

Lesson Summary

Rosie the hen walks around the farmyard, avoiding obstacles that include a rake, pond and beehive. But Rosie is not alone on her journey—careful readers will see Fox lurking in the background. Can you help Rosie make it safely home to the henhouse, no matter where Fox hides?

ELA Standards:

Grade PK, English Language Arts  

Reading Literature, Key Ideas & Details

  1. With prompting and support, retell a sequence of events from a story read aloud

Social and Emotional Development and Approaches to Play and Learning 

  1. the child will engage socially and build relationships with other children and with adults 
  2. the child will demonstrate the ability to manage conflict.

Grade K, English Language Arts

Reading Literature, Key Ideas & Details

  1. With prompting and support, retell familiar stories, including key details

 

STE or Math Standards:

K-2 Digital Literacy & Computer Science

Algorithms [K-2.CT.b] 

  1. Define an algorithm as a sequence of defined steps. 
  2. Create a simple algorithm, individually and collaboratively, without using computers to complete a task (e.g., making a sandwich, getting ready for school, checking a book out of the library). 
  3. Enact an algorithm using tangible materials (e.g., manipulatives, your body) or present the algorithm in a visual medium (e.g., storyboard). 

Programming and Development [K-2.CT.d]

  1. Define a computer program as a set of commands created by people to do something.
  2. Explain that computers only follow the program’s instructions.
  3. Individually or collaboratively, create a simple program using visual instructions or tools that do not require a textual programming language (e.g., “unplugged” programming activities, a block-based programming language).

 

Video

Rosie’s Walk by Pat Hutchins

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